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Using games to stimulate and motivate Esl students in Malaysia


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Item type Book Section
Subjects 400 Language > 407 Education, research & related topics
Division/Agency LPPKN - National Population and Family Development Board, Malaysia: Population and Family Research Division
Keywords Games, Motivation, English Second Language Training
Additional Information This paper has been presented at the National Population Conference 2023 (PERKKS 23) – Pulse Grande Hotel, Putrajaya on 21-22 November 2023. It is jointly organized by the National Population and Family Development Board (LPPKN), United Nations Population Fund (UNFPA) Malaysia, Faculty of Business and Economics, Universiti Malaya (UM) in collaboration with WMIT Group Sdn Bhd. For further information please contact: Farous Izwan Bin Abdul Aziz Centre for the Promotion of Knowledge and Language Learning Universiti Malaysia Sabah International Campus Labuan, 87000 Federal Territory Labuan Labuan, Malaysia farousizwan.aziz@ums.edu.my, Tel: 019 3582495 Syahrul Nizam Bin Salam Centre for the Promotion of Knowledge and Language Learning Universiti Malaysia Sabah International Campus Labuan, 87000 Federal Territory Labuan Labuan, Malaysia syahrulnizam.salam@ums.edu.my, Tel: 019 8046046 Seriaznita Binti Mat Said3 Language Faculty of Social Sciences and Humanities, Universiti Teknologi Malaysia Kuala Lumpur, 54100 Federal Territory Kuala Lumpur, Malaysia Seriaznita.kl@utm.my, Tel: 013 2887169
Abstract Vocabulary is a vital part of English second language education. Unfortunately, the teaching and learning process is challenging for students as regular classroom activities have become tedious and boring, which does not motivate them to learn. Not only that, but this also discourages them from practising outside of the classroom. To help encourage students to become more motivated in learning and improving their English vocabulary, teachers need to consider more creative activities to be used in the classroom.
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