Item type |
Book Section |
Subjects |
400 Language > 407 Education, research & related topics |
Division/Agency |
LPPKN - National Population and Family Development Board, Malaysia: Population and Family Research Division |
Keywords |
Games, Motivation, English Second Language Training |
Additional Information |
This paper has been presented at the National Population Conference 2023 (PERKKS 23) – Pulse Grande Hotel, Putrajaya on 21-22 November 2023. It is jointly organized by the National Population and Family Development Board (LPPKN), United Nations Population Fund (UNFPA) Malaysia, Faculty of Business and Economics, Universiti Malaya (UM) in collaboration with WMIT Group Sdn Bhd.
For further information please contact:
Farous Izwan Bin Abdul Aziz
Centre for the Promotion of Knowledge and Language Learning
Universiti Malaysia Sabah International Campus Labuan,
87000 Federal Territory Labuan
Labuan, Malaysia
farousizwan.aziz@ums.edu.my, Tel: 019 3582495
Syahrul Nizam Bin Salam
Centre for the Promotion of Knowledge and Language Learning
Universiti Malaysia Sabah International Campus Labuan,
87000 Federal Territory Labuan
Labuan, Malaysia
syahrulnizam.salam@ums.edu.my, Tel: 019 8046046
Seriaznita Binti Mat Said3
Language Faculty of Social Sciences and Humanities,
Universiti Teknologi Malaysia Kuala Lumpur,
54100 Federal Territory Kuala Lumpur, Malaysia
Seriaznita.kl@utm.my, Tel: 013 2887169 |
Abstract |
Vocabulary is a vital part of English second language education. Unfortunately, the teaching and learning process is challenging for students as regular classroom activities have become tedious and boring, which does not motivate them to learn. Not only that, but this also discourages them from practising outside of the classroom. To help encourage students to become more motivated in learning and improving their English vocabulary, teachers need to consider more creative activities to be used in the classroom. |